New brand AulasMoodle is now Aulaxis
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Moodle Plugins

Gamification Plugins

We develop gamification plugins for Moodle that apply game dynamics to increase your students' motivation and engagement.

We develop gamification plugins designed to engage students, motivate them to take action and promote learning.

  • +10 years of experience
  • +600 implementations
  • 18 countries
  • 24/7 support
Gamification and eLearning trends

Badges and rewards

We implement levels, points and badges that motivate student progress.

Player profiles

We design dynamics based on your students' profiles: competitive, explorers and more.

Higher retention

Gamification reduces dropout and increases course completion.

Custom development

We create game mechanics and narratives aligned with your learning goals.

Concept

What is gamification?

Gamification is a learning technique that brings the full potential of games into education to improve results. That's why it's essential for students to first understand the game dynamics that will be used. This leads to greater involvement and, as a result, the intended goals are achieved.

Gamification aims to strengthen students' skills through experimentation and play, since knowledge sticks better through a fun experience. Its main goals include:

  • Creating a playful bond of commitment between the student and the learning process or the content being taught.
  • Being a motivating, effective tool that captures their attention, fights boredom and drives them to learn.
  • Rewarding students, especially in activities where there's no incentive other than learning itself.
  • Optimizing teaching outcomes.
Course gamification in a learning environment
Design

Elements for designing a gamified process

  1. 01

    Goals

    The learning goals to be developed through gamification are made explicit.

  2. 02

    Student profile

    We assess participants' profiles before the design. Richard Bartle defines 4 player types based on behavior: killers (competitive), achievers (reward seekers), explorers and socializers (who enjoy interacting with other players).

  3. 03

    Narrative

    We describe the story and context that frame the gamification process, drawing on themes tied to participants' interests and motivations.

  4. 04

    Mechanics

    These are the game rules and interaction strategies used to generate enjoyment, loyalty, engagement, motivation and more.

  5. 05

    Components

    These are the concrete game resources (rewards, badges, levels, points, countdowns…) that get participants involved and moving forward in each mechanic.

  6. 06

    Applications

    ICT tools that support the different elements of gamification (mechanics, components…).

Benefits

Benefits of gamification in the classroom

Implementing educational gamification has many benefits, including:

Course gamification for companies

Fun, interactive learning

Whatever the audience or topic, educational gamification helps you create exciting, educational and entertaining content.

Makes learning addictive

The goal of learning is to instill new knowledge, but it isn't always retained; gamification helps keep students hooked and consolidate what they've learned.

Real-world applications

It reinforces skills by applying them to practical scenarios, letting students see the real-world applications and benefits of what they learn.

Reduces fear of failure

Failure is an integral part of learning, but in the classroom it's often a source of embarrassment and confusion; play turns it into just another step in the process.

Makes learning more visible

Whether through a progress bar at the top of the screen or the levels left to complete, students always know where they stand.

Is it for you?

This service is ideal if…

  • Ideal if your students show low motivation or high dropout rates.
  • Ideal if you want to reinforce corporate learning with game dynamics.
  • Ideal if you want to reward progress with visible badges and levels.
  • Ideal if you want to set your platform apart with a more engaging experience.

I want a proposal

How we work

Our process

  1. 1
    Student profile assessment

    We identify how your students behave to design the right mechanics.

  2. 2
    Defining goals and narrative

    We set the learning goals and the game's storyline.

  3. 3
    Plugin development

    We build the mechanics, components and badges into your Moodle.

  4. 4
    Measuring results

    We evaluate the impact on student participation and performance.

10+ yearsimplementing e-learning platforms
18 countrieswith clients in Latin America and Europe
600+implementations delivered
24/7support for clients
Portfolio

Projects

Platforms we designed, implemented and operate for universities, public institutions and companies.

See all projects →
FIM UNI Moodle virtual campus

FACULTAD DE INGENIERÍA MECÁNICA - UNI

Implementation and scalable Moodle cloud infrastructure. Module development.

www.campusvirtualfim.com
CÁMARA DE COMERCIO DE LIMA

CÁMARA DE COMERCIO DE LIMA

Implementation, customization and scalable Moodle cloud infrastructure. Module development.

www.icam.edu.pe
TECSUR Platform

TECSUR Platform

Design and implementation of a scalable Moodle cloud architecture.

tecsur.com.pe
ProEmpresa Platform

ProEmpresa Platform

Design and implementation of a scalable Moodle cloud architecture.

proempresa.com.pe
Clients

Organizations that trust us

  • UNIVERSIDAD NACIONAL DE INGENIERÍA - FIM
  • universidad de ciencias y humanidades
  • AulasMoodle client
  • bitel
  • reconstrucción con cambios
  • autoridad portuaria nacional
  • AulasMoodle client
  • remax paraguay
  • CAMPUS WALSH PERÚ
  • ferrenergy
  • stimma
  • CENERGIA
  • Human Growth
  • británico
  • MARINA DE GUERRA DEL PERÚ
  • CHACONGESA
  • CREDIFAMILIA
  • MINISTERIO DEL INTERIOR
  • AUTORIDAD DE TRANSPORTE URBANO
  • buplat
  • ORDEN HOSPITALARIA SAN JUAN DE DIOS
  • ENABLE
  • gesnext
  • AulasMoodle client
FAQ

Your questions answered

Can’t find your answer? Write to us and a specialist will reply.

What is gamification in Moodle?
It's a technique that applies game mechanics such as points, levels and badges to increase students' motivation and engagement with the course.
What types of rewards can be used?
Badges, levels, progress bars and points are the most common components; we define them based on your learning goals.
Does gamification work for corporate training?
Yes. It helps make ongoing staff learning more appealing and reduces fear of failure in assessments.
Do I need to redesign my whole course to gamify it?
Not necessarily. Gamification elements can be added to your existing course structure without redoing the content.
How is the impact of gamification measured?
Through participation, progress and activity completion reports, which show whether student engagement improved.
Can I combine gamification with video conferencing or proctoring?
Yes. Gamification plugins integrate with other modules on your Moodle platform, such as video conferencing or assessment tools.
Contact

Request a proposal

Tell us about your project. A specialist will review your case and reply with a tailored proposal, at no obligation.

AulasMoodle is nowAulaxis: the same team, with 600+ implementations in 18 countries.

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